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Build Your Own SLA/SLS A forum dedicated to helping you build your own SLA/SLS-based 3d printer 2017-10-04T13:58:18-04:00 https://www.buildyourownsla.com/forum/feed.php?f=3&t=450 2017-10-04T13:58:18-04:00 2017-10-04T13:58:18-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=21923#p21923 <![CDATA[Re: Multi-material for DLP]]> Statistics: Posted by dolney5177 — Wed Oct 04, 2017 1:58 pm


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2014-03-06T16:16:53-04:00 2014-03-06T16:16:53-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=2028#p2028 <![CDATA[Re: Multi-material for DLP]]> Statistics: Posted by Protoneer — Thu Mar 06, 2014 4:16 pm


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2014-03-06T12:01:57-04:00 2014-03-06T12:01:57-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=2012#p2012 <![CDATA[Re: Multi-material for DLP]]> Statistics: Posted by AndersonTa — Thu Mar 06, 2014 12:01 pm


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2014-03-06T05:26:18-04:00 2014-03-06T05:26:18-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=1869#p1869 <![CDATA[Re: Multi-material for DLP]]>
I have been toying around with some of these ideas and it's definitely doable. One of the idea's I have been playing around with is to have a g-Code proxy.
Its basically a small app that reads the g-codes and forwards it to the correct piece of hardware. By doing this you can for example add more axes/stepper
motors with minimum effort. (there are limits to this method but none that can't be overcome or worked around.)

Are there any links or video's of these machines?

Statistics: Posted by Protoneer — Thu Mar 06, 2014 5:26 am


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2014-03-05T21:14:00-04:00 2014-03-05T21:14:00-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=1864#p1864 <![CDATA[Re: Multi-material for DLP]]>
And with the carousel (the one mentioned in the paper), you are only using a very small amount like you would in any bottom-up setup.

You can only use Slic3r to slice an SVG for one model, and even then you can't use any of the g-code it generates when slicing. You pretty much only specify the layer thickness and it slices accordingly ignoring most other parameters.

What you would need to do is merge two different sets of SVG's and then have the material change code (as well as the many other steps needed to prevent cross contamination) inserted.

But being code inept, I really don't know where to start...

Statistics: Posted by AndersonTa — Wed Mar 05, 2014 9:14 pm


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2014-03-03T04:58:54-04:00 2014-03-03T04:58:54-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=1740#p1740 <![CDATA[Re: Multi-material for DLP]]> Statistics: Posted by Shakipu — Mon Mar 03, 2014 4:58 am


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2014-03-03T03:01:09-04:00 2014-03-03T03:01:09-04:00 https://www.buildyourownsla.com/forum/viewtopic.php?t=450&p=1731#p1731 <![CDATA[Multi-material for DLP]]>
So one of the big things we don't have is the software to handle this. Just wanted to start the conversation about best practices for this. The team at USC wrote their own and its proprietary, I've tried to contact them and they have shown no interest in sharing info.

Thoughts?

Statistics: Posted by AndersonTa — Mon Mar 03, 2014 3:01 am


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