Usually, one exposes the whole slide with a 2d picture, and then makes some moves to unstuck the layer, then lifts in z, then goes down again in z for the next layer.
How about:
Exposing only the unveven y-pixels in a frame, lifting z, go down in z to the original distance.
Then expose the even y-pixels in a frame, lifting z, go down in z to the new z distance.
this should half the sticking force.
The method could also expose locational sections.
And an expansion to expose even less in one go is simpel, e.g. first y%4==0, then y%4==1 and so on.
Any further ideas, or input if this could work?
PS: I started to write some code that can create the pixel graphics to perform the exposure. The goal is to have a dedicated software running on an raspberry, that can send gcode and view fullscreen images. Probably this already exists, but I want my own
