Search found 64 matches

by cooly
Wed May 10, 2017 5:29 am
Forum: LittleRP
Topic: LittleRP2 Prints
Replies: 18
Views: 35520

Re: LittleRP2 Prints

Actually I like both the print quality and how you shoot them. What's your shooting gear? It captures details very well.
by cooly
Tue May 09, 2017 4:50 pm
Forum: LittleRP
Topic: LittleRP2 Prints
Replies: 18
Views: 35520

Re: LittleRP2 Prints

Cooly I'm not sure if its safe to remove/move the colour wheel based on what the guy on callmevice.com says though he did make a mistake and mount his cooling fan backwards so who knows. How much did it reduce curing time for you? I've not measured just before and after the color filter removal, bu...
by cooly
Tue May 09, 2017 11:03 am
Forum: LittleRP
Topic: LittleRP2 Prints
Replies: 18
Views: 35520

Re: LittleRP2 Prints

Yeah, I've read a few posts of people trying to remove the UV filter on the x152h and destroying their projector. It seems it acts as a heat shield as well and ends up melting the lens. So I'll stick with the longer cure times. :) https://callmevice.com/2016/03/19/how-to-remove-a-dlp-color-wheel-an...
by cooly
Tue May 09, 2017 9:14 am
Forum: LittleRP
Topic: LittleRP2 Prints
Replies: 18
Views: 35520

Re: LittleRP2 Prints

Hi Corey,

Thanks for your kind reply. It sounds logical how you set up your littlerp and mixed resin. It would be nice if uv filter is removed with x152h, however Brad said it's a bit tricky to do so. I believe 3.5sec per layer is fast enough to print miniatures and figurines.

Best,
Yun
by cooly
Tue May 09, 2017 5:27 am
Forum: LittleRP
Topic: LittleRP2 Prints
Replies: 18
Views: 35520

Re: LittleRP2 Prints

Great looking prints! I have some questions about x152h and print condition. Is your setup for xy25? Since Brad said x152h has less barrel distortion and less uv irradiation for less money, I'd like to test the projector with my printer. Have you tried with other projector? The other question is why...
by cooly
Mon May 08, 2017 8:33 am
Forum: LittleRP
Topic: LittleRP2 Information
Replies: 85
Views: 151682

Re: LittleRP2 Information

Thanks Brad, So I understand the base board from Sparkfun is same as Arduino Uno in terms of pinouts and software, correct? If so, configuring firmware should be very easy. And I'd like to confirm that the pins used in LittleRP are as below. Z-limit (P11) Z-direction (P07) Z-step (P04) Is there any ...
by cooly
Sat May 06, 2017 12:53 pm
Forum: Software Forum
Topic: MonoWare Lite - Slicing and control software for resin printers
Replies: 56
Views: 110067

Re: MonoWare Lite - Slicing and control software for resin printers

I'm not an expert either, if could be any help I can send you a pic of the board? Perhaps someone more expert can chime in Since LittleRP uses a custom shield, I can't tell which pin is for which from only board picture. I've asked Brad if he can let me know pin information on LittleRP board. If he...
by cooly
Sat May 06, 2017 12:44 pm
Forum: LittleRP
Topic: LittleRP2 Information
Replies: 85
Views: 151682

Re: LittleRP2 Information

Hi Brad, Nitros asked me if MonoWare can work with LittleRP and I answered as below. http://www.buildyourownsla.com/forum/viewtopic.php?f=3&t=5934&p=17745#p17745 However writing here might be better to get the information since you're a manufacturer of the printer. If you think this is a goo...
by cooly
Sat May 06, 2017 12:41 pm
Forum: Software Forum
Topic: MonoWare Lite - Slicing and control software for resin printers
Replies: 56
Views: 110067

Re: MonoWare Lite - Slicing and control software for resin printers

can be used with LittleRP? if so how to set it up? Thanks I don't have LittleRP, but I guess it's based on Arduino UNO? If so, I can configure the firmware to work with LittleRP. Can you let me know the output pin numbers for stepper and other digital input/outputs? I can configure pins and/or add ...
by cooly
Sat May 06, 2017 9:30 am
Forum: Software Forum
Topic: MonoWare Lite - Slicing and control software for resin printers
Replies: 56
Views: 110067

Re: MonoWare Lite - Slicing and control software for resin printers

Jaidek: Full development will take time, but will try to implement auto-support and auto-orientation. Algorithm-wise it's not complex, but the implementation is tricky since all meshes should be inspected to determine the best orientation and support generation position. For those who do not want to...